Strings of Fate XI: Magic Dream — trailer
This year's trailer: Lithea, the party, and a reason to step into the dream.
Watch at the sourceReviews, interviews and developer diaries about Strings of Fate XI in the press.
A chamber tribute to classic Might and Magic: atmosphere first, every step matters.
Read →Lithea is smarter than its UI: rumors instead of markers, quests without yellow arrows.
Read →Sergey Fedosov on the dream that started the studio, the XI in the title, and inheriting Might and Magic.
Read →A party RPG in the spirit of Might & Magic VI–VIII leaves early access.
Read →A full release review: old-school love, exploration, and the joy of finding secrets.
Read →The game reaches EGS — studio news on DTF.
Read →Studio diary: no markers, a party, magic, and ancient Evil — built in Unreal Engine.
Read →Igromania’s review: a tribute to Might & Magic, Grimrock, and late-90s classics.
Read →Announcement of the project as a spiritual successor to Might and Magic.
Read →Dev diary on rumors, interactables, and Lithea’s people — starting with Robert Schuchard.
Read →Compared with Might and Magic VI: quests, field puzzles, and generous systems.
Read →Early announcement: Might and Magic VI–VIII as a north star, Wizardry and Grimrock in the DNA.
Read →This year's trailer: Lithea, the party, and a reason to step into the dream.
Watch at the sourceA minute of atmosphere: the dream that leads into Lithea, and the party that has to unravel it.
Watch at the sourceA short teaser: the world is still asleep, and the heroes can already hear that it is time to wake.
Watch at the sourceThe same first look at Lithea, told in English.
Watch at the sourceA party, magic, and secrets with no yellow arrow to follow — you still have to find them.
Watch at the sourceWhere the game came from, what the XI means, and the dream that started the studio.
Watch at the sourceHow a rumor and a few lines become a quest — the developers' workshop, with no map markers.
Watch at the source