New mechanic "Will of the First"

Wanderers of Litea!
You've long asked for a chance to stop and think. Introducing "Will of the First" — our very own time control mode.
🕰️ How it works
By pressing Enter, your character activates "Will of the First." And the world freezes: enemies, flying projectiles, NPCs. Even the sun stops moving.
While you stand still, time is also stopped. You can look around, rotate the camera, study your opponents, open the interface.
But the moment you start acting — running, jumping, flying, striking, shooting, casting spells, or using items — time flows for exactly as long as the action itself lasts.
The action ends — the world freezes. You start the next one — and it moves forward again.
If you transition from one action to another, time doesn't have a chance to stop. While you act, the world comes alive with you.
⚔️ What counts as an active action: – Movement – Running – Jumping – Flying – Falling – Striking, shooting, using magic or items
🧘 What counts as a passive action: – Camera movement – Cursor movement – Opening and closing the interface – Identifying monsters
None of these unfreeze the world. You can look around freely.
⌛ Indicator
While the mode is active, an hourglass icon is displayed above the minimap. You always know that time is frozen.
"Will of the First" is not the ability to stop the world. It's the right to decide when it starts moving again.