Fix 1.60.1

Travelers of Lithea, greetings! A small Fix has been released — we're putting things in order in Vellandor once again: we've tweaked what was getting in the way and added a couple of nice little touches. Everything has been sorted out so it's clear why the game feels a bit cozier now.
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⚔️ The city now has the inn "The Golden Partridge," and the tavern "The Wild Pheasant" in the North — don't mix them up.
⚔️ "Ring of Fire": new durations (including for Expert), a new description, and damage now scales with spell power.
⚔️ "Ring of Fire" can no longer be stacked infinitely — even magic knows its limits.
⚔️ "Ring of Fire" no longer silences incoming projectiles and is now displayed in group buffs.
⚔️ Fixed how "Petrification" works — stone is stone again.
⚔️ Chickens now run away — as self-respecting birds should.
⚔️ Monsters no longer try to leave after attacking — a battle is a battle.
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⚙️ Tavern signs and the end-of-part-game sign now translate into other languages.
⚙️ Languages have been brought in line with the version — less confusion in names and texts.
⚙️ Spells cast by mobs now sound more immersive — no longer "flat" audio.
⚙️ The "Eye of the Sorcerer" works a bit faster, without indicator flickering.
⚙️ Monster remains are once again displayed on the minimap — traces of battles remain in place.
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🛠 Fixed launch on Windows 7 — old faithful PCs are back in action.
🛠 Tweaked minor glitches to make the journey through Lithea smoother.
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We're not stopping — we keep polishing the game with every update. Thank you for being with us and not letting us slack off. See you soon in Lithea! 💫